• DaddleDew@lemmy.world
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    26 days ago

    Has the person who invented the depth of field effect for a video game ever even PLAYED a game before?

    • taiyang@lemmy.world
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      26 days ago

      I mean, it works in… hmmm… RPGs, maybe?

      When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.

      Then someone was like, let’s do that in the twenty-first century and ruined everything. When you’ve got draw distance, why blur?

      • DaddleDew@lemmy.world
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        26 days ago

        Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn’t necessarily focus on it.