• taiyang@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    26 days ago

    I mean, it works in… hmmm… RPGs, maybe?

    When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.

    Then someone was like, let’s do that in the twenty-first century and ruined everything. When you’ve got draw distance, why blur?

    • DaddleDew@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      26 days ago

      Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn’t necessarily focus on it.