Added support for NVIDIA Optical Flow API and DLSS 3 Frame Generation.

  • theunknownmuncher@lemmy.world
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    4 days ago

    I don’t really get this, shouldn’t this be a budget feature for cheap GPUs to cheat at rendering? If you buy an expensive GPU, why would you be interested in fake frames?

    • SitD@lemy.lol
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      4 days ago

      even worse, the fact that they gatekeep it with the 4000 series for no good reason just goes to show that they turned from hardware maker to designer of walled gardens.

      i think it’s way cooler how half a year ago i was able to use a mod for cyberpunk 2077 and mesa’s amazing gpu code to run ray tracing and fsr frame gen together on RDNA1 - which lacks hardware ray tracing acceleration, and at a time where cyberpunk didn’t have fsr3.

      fuck Nvidia, making stuff like this impossible

        • SitD@lemy.lol
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          2 days ago

          man I’m planning to take a look at that too, hearing a lot of good things. currently just goofing around on arch and I’m breaking my system every few months when i compile my graphics stack a bit differently 🥲

          • warmaster@lemmy.world
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            2 days ago

            I actually come from Arch (Arch, Endeavour, Cachy, Crystal, BlendOS). It’s good for learning, but after the baptism of fire, I just wanted my PC to work for me and not the other way around. Bazzite freaking rocks.

    • Nemoder@lemmy.ml
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      4 days ago

      My guess would be to play games smoothly that are so horribly un-optimized they run poorly on all hardware.

      • Kyrgizion@lemmy.world
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        4 days ago

        We’re already seeing games coming out which have a soft requirement for DLLS or FSR simply due to how incredibly unoptimized they are.

        • Nemoder@lemmy.ml
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          3 days ago

          Yeah, thankfully those tend not to be the titles I have any interest in playing. Just more high budget over marketed repetitive DLC and DRM ridden shiny piles of garbage. </rant>