cross-posted from: https://lemmy.zip/post/24335357
So we can automate spell glyphs now?
You can’t trick me, I know a bullet hell when I see one.
now that’s job security
Still more readable than APL
Isn’t it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?
I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.
Yes, but the language/compiler defines which characters are allowed in variable names.
I thought the most mode sane and modern language use the unicode block identification to determine something can be used in valid identifier or not. Like all the ‘numeric’ unicode characters can’t be at the beginning of identifier similar to how it can’t have ‘3var’.
So once your programming language supports unicode, it automatically will support any unicode language that has those particular blocks.
Yes, but it still is about language, not game engine.
Albeit technically, the statement is correct, since it is more specific.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
Oh, I didn’t know that, neat. Then there’s no space for nit-picking
Ssh! 🫢 You’ll ruin the joke!
Okay but how does starting a secure shell help?
Are you serious? I just explained that to you two seconds ago
😨
Iltam sumra rashupti ilatim
moment 🗿Wtf I just said these words out loud and the furniture started floating o.o
Security by
ObscurityAntiquityLet’s hope Ea-nāṣir’s code is better than his copper.
I hear it’s prone to Rust.
Ea Nasir over here selling subpar code now
Most languages are like this. Even C is like this.
Depends on the compiler, I’m pretty sure some versions of Borland shit themselves if you introduce an accent mark at the wrong time, much less support Unicode.
Amazing that someone would ask that on Piazza.
Thanks, I hate it
Don’t you mean 𒁷𒀱𒀉?
This is how we end up with snow crash.
Bro thats fucking amazing 😂