These controllers were all working on SteamOS before as far as I know, so I’m interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We’ll see if this has any other benefits like custom bindings for back buttons and things like that.
Edit:
According to @[email protected]
got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.
I really wish you could swap the buttons easily to match the system. The 8-bitdo controllers tend to have the Nintendo layout which kind of sucks because most games don’t support that they use Xbox. And then of course if you get into emulation nothing will match the PlayStation so I either need several controllers around or to memorize locations
If you don’t care about what the physical button shows, steam has an option the swap the layout of the face buttons from Nintendo to xbox in the input settings.
You can! They have replacement buttons for whichever layout you want for fairly cheap. I’m using the original ultimate Bluetooth with an Xbox layout.
Wait what? Do you have a link for this?
https://shop.8bitdo.com/products/8bitdo-abxy-buttons-for-ultimate-controller-xbox-layout
I wish so many games didn’t default to the Xbox layout with no option to change it. Having grown up with the SNES layout, the prompts fuck me up every time.
At least in Steam, there is a “use Nintendo layout” or something setting to swap X and A