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Joined 2 years ago
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Cake day: July 19th, 2023

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  • My favorite demo I played was Clover Pit, it’s by the devs of Yellow Taxi Goes Vroom, and could lazily be described as balatro meets a slot machine. In reality it’s more different from balatro, it has it’s own retro horror vibe and some other interesting things going on. I enjoyed it, and found myself itching to play it more.

    Nothing else clicked with me unfortunately. Jump Ship looked cool but didn’t run well on the deck, Brave Junction is a blackjack StS type game by rideonjapan but didn’t quite click with me. I tried a few other games but nothing hooked me.








  • Unfortunately common issue with a lot of Epic store games, many don’t work or have issues when compared to the steam version. The protonDB reports are all 6months+ in age as well, so it’s possible something has changed with the game in that time. Found this discussion on reddit, where it sounds like it runs for most people but with terrible performance.

    I know some Epic games take a really long time at first load. The Epic version of gloomhaven could take 1-2 hours to load the first time if I recall right, but after that first really long load time it would work fine. I’m assuming it’s compiling shaders or something the first time.











  • SimplyDeckyTDP has a few features that specifically care about the sleep and resume features. You can disable setting the TDP when resuming, as well as disable any suspend actions. For me, the most useful setting is configuring the max TDP when resuming from sleep. You can encounter audio stutters when resuming games sometimes, and forcing the maximum TDP when waking the Steam Deck gets around those issues.

    That’s interesting, I don’t run into that issue often, but I know some games have issues with it. The pause games decky plugin already can fix some of those, but worth remembering this plugin as well for when people have trouble with that.


  • I’ve had Sekiro on my wishlist for a long time because a lot of people consider it the best souls like game. I know the main point with it is that it’s supposed to be more parry focused, you’re expected to really learn and master enemy attack patterns and parry/counter windows. The first playthrough is supposed to be able slow/steady progress and learning, and then on a second playthrough you apparently feel like a god who’s mastered an intricate dance and can’t be stopped.

    At least that’s how it was described to me, but as far as the smaller “what do I do now” level I don’t know what to tell you with my general lack of souls experience.



  • Thanks, that was what I was looking for, but I missed the source data. That table also adds in an underemployment rate, which is a good reference too I think. Many of the degrees with the worst unemployment rates also have very high underemployment rates, meaning that many of the people in those degrees who do have jobs are only finding part time work or are stuck with jobs that don’t meet their qualifications.

    While computer science/engineering does have a high unemployment rate, it’s underemployment rate is far better than the surrounding degrees. Taking that into consideration does make it seem like a better career than just the unemployment rate would suggest.