Deceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agochoasquokk.auexternal-linkmessage-square128fedilinkarrow-up11.16Karrow-down112
arrow-up11.14Karrow-down1external-linkchoasquokk.auDeceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agomessage-square128fedilink
minus-squarepropitiouspanda@lemmy.cafelinkfedilinkEnglisharrow-up3·20 hours agoLegend of Zelda did it well. Honestly, I think a major issue with doors is that they just slow down gameplay. It’s like coming across a ladder only every building has one.
minus-squareInitiateofthevoid@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·9 hours agoAlmost all game-slowing doors are just hidden loading screen baked into the gameplay.
Legend of Zelda did it well.
Honestly, I think a major issue with doors is that they just slow down gameplay.
It’s like coming across a ladder only every building has one.
Almost all game-slowing doors are just hidden loading screen baked into the gameplay.