Where is it mentioned that is that task?
Also, where are you getting 3 minutes from?
Where is it mentioned that is that task?
Also, where are you getting 3 minutes from?
Why are you mentioning the Quake 3 engine?
Already done.
Soft-body physics aren’t hard.
In fact, I challenge you to do it yourself so you can see exactly how easy it is.
I didn’t think I’d have to point out that adding a cape is a similar pain in the ass.
Yeah, skill issue.
I mean, if it doesn’t then it’s just adding to the model.
Django from Boktai had a scarf. I doubt it was difficult to add.
Even then, it becomes a problem of adding a gear system at all and a scarf is pretty irrelevant.
TL;DR: It’s not just another piece of gear.
Yes it is. It’s identical to adding a cape.
TL;DR: skill issue
or you’re asking me to implement an accessory-anchor system all for the sake of a scarf
It… shouldn’t be that difficult?
It’s literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.
The entire game is mirrored.
Legend of Zelda did it well.
Honestly, I think a major issue with doors is that they just slow down gameplay.
It’s like coming across a ladder only every building has one.
I’ve honestly just been setting up syncs with MEGA for all my emulator memory cards and PC games.
Initiatives like these are always appreciated, though. Hopefully one day we can figure out a standard and implement it by default.
This is honestly the list.
Play through a good deal of these and I’d wager you’ll have a greater appreciation of video games as a whole.
Why only 96 hours?
“It’s simple” didn’t imply usage of game engine nor time.
I also never said simple. I said easy.
I challenged you by trying it yourself to see how easy it is. Have you tried doing it yourself? I’d wager not, and probably win said wager.
Here’s a 5 minute tutorial in how to do it in Godot to get you started: https://www.youtube.com/watch?v=GURxA8MvkkM
Now, reply to me with further excuses for why it’s “too hard.”