• Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    8
    ·
    16 days ago

    I haven’t played MTG in a few years (and don’t intend to come back what with the SpongeBob crossover and all) but Magic used to at least try to limit mental math in terms of changing values on cards. Buffs lasted a turn, and anything permanent was auras or equipment or +1/+1 counters.

    Gwent has a lot of numbers changing value contextually, often by multiplication instead of simple addition. Now, combat math and all that is way more complex in Magic, but Gwent does have lots of changing numbers to track.

    • meant2live218@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      16 days ago

      Hey, don’t forget about good old Riding the Dilu Horse. +2/+2 and Horsemanship that stuck around, with no counters or attachment.

    • MirthfulAlembic@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      15 days ago

      I am getting back into MTG currently after a nearly twenty year lapse. I do like much of how it’s evolved, but every fucking card is a novel now. The math isn’t ever that bad, but it feels like you need a notebook to understand all the cards on the battlefield during a game.