Starfield and Baldur’s Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it’s here to stay.
Starfield and Baldur’s Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it’s here to stay.
I don’t mind encumbrance, unless it’s painfully low. Stalker is a bit annoying with it, though it makes sense. Then when it’s so high it becomes a non issue is also annoying because eventually I hit the cap. The one in bg3 is fine with me. I tend to choose my companions to carry specific items, so it’s evenly spread out. Then I take breaks to go sell off my junk, usually every few in game days. I think I gave only hit cap once, I gave Karlach all the weapons I find and she was overloaded. I don’t mind encumbrance most of the time.
Actually I think I’m the opposite. I hate encumbrance more when it’s massive. When I played survival mode in Fallout NV, I found it so much more fun to only pick up essential items. I would commonly pick up water bottles and food instead of valuable weapons or ammo. I was usually way under my low encumbrance because I had a mindset switch to only pick up stuff that will allow me to survive the desert.