We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

  • pivot_root@lemmy.world
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    9 hours ago

    I’m not defending landlords or rent gouging. I’m pointing out that when production or operating costs become lower in a for-profit entity, they increase their profit margin instead of passing their savings down to the consumer. Welcome to capitalism.

    If you can’t see how that connects with the hypothetical scenario of having Valve to take a 15% cut instead of 30%, let me do it for you:

    Ubisoft makes a new Assassin’s Creed game. They publish it on Steam, PlayStation, and Xbox. All of them currently take a 30% cut, so they sell the game for $70. Now, suppose your petition to Valve works, and they lower their cut to 15%. Ubisoft is still going to charge $70 to buy the game on Steam, and the only thing changing is that they now make an extra $10.50 from Steam purchases compared to the others.

    But, that’s Ubisoft. What about an indie dev? Absolutely nothing different. Microsoft and Sony’s distribution agreements make it a contract violation to have a lower MSRP on a competing platform.

    In our current reality, that 15% more-than-necessry fee will never go into the hands of the consumer. You are not being a champion for the consumer by rallying against 30% platform fees, you’re literally arguing to change the ratio of money going between two corporations.

    • Aatube@kbin.melroy.orgOP
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      9 hours ago

      I agree, but could you elaborate on the indie dev part? Why would they have distribution on PlayStation/Xbox?

      • pivot_root@lemmy.world
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        9 hours ago

        I used the term “indie” a bit loosely. I had games like Stardew Valley in mind, where it started as a solo project but became popular enough to warrant porting to other platforms.

    • masterspace@lemmy.ca
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      8 hours ago

      Yes you are defending rent seeking behaviour, which is what rent gouging landlords do.

      Its not arguing about shifting money between two arbitrary corporations, it’s about shifting money to the people actually creating something, not the people who own the store that sells it to you.

      Every dollar Valve gets, is one less that a game developer had to spend on staff and creatives to make a better game.

      • pivot_root@lemmy.world
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        31 minutes ago

        It’s about shifting money to the people actually creating something. Every dollar Valve gets, is one less that a game developer had to spend on staff and creatives to make a better game.

        You’re just not getting it. That hypothetical money isn’t going anywhere but the pockets of the people a level above the actual developers.

        Are the developers a studio owned by a large publisher like Microsoft? Microsoft is funding the entire project and studio operating costs, and all the revenue is going back to them. They set the budget, and anything above the projected sales figures a nice bonus for Microsoft execs and shareholders.

        But hey, maybe it’s not Microsoft—maybe it’s a couple friends in a garage who went with a publisher to help fund development and set up distribution for all the major platforms. In exchange for their services and marketing, the publisher will take 60% of the sale price. Valve or whoever takes their 30% cut from them before it hits the publisher’s bank account. The guys in the garage still only get the remaining 40%, even if the sale came from EGS with its lower fees.

        Your premise of lowering platform fees leading to better games is only ever going to happen for early-access indie games where the devs quit their day job. Those devs are a tiny minority of gross PC game sales, and while it would be nice for them to be paid a bit more, it’s not going to change anything for the average Joe Gamer consumer.

        My point still stands: you’re proposing something that doesn’t actually benefit the typical consumer, but merely shifts the profit ratio between two profit-driven corporations.

        • masterspace@lemmy.ca
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          19 minutes ago

          You’re just not getting it. That hypothetical money isn’t going anywhere but the pockets of the people a level above the actual developers.

          Literally just objectively false.

          If I self publish my game on steam, I get every dollar from it except for the ones that valve takes.

          Are the developers a studio owned by a large publisher like Microsoft? Microsoft is funding the entire project and studio operating costs, and all the revenue is going back to them. They set the budget, and anything above the projected sales figures a nice bonus for Microsoft execs and shareholders.

          Yeah bro, some developers are not owned by Microsoft, what’s a twist!

          Your premise of lowering platform fees leading to better games is only ever going to happen for early-access indie games where the devs quit their day job. Those devs are a tiny minority of gross PC game sales, and while it would be nice for them to be paid a bit more, it’s not going to change anything for the average Joe Gamer consumer.

          No dumbass, it’s just fundamentally more efficient. Your premise of giving Gabe Newell 15% of every game sale and then deep throating him while you thank him for the opportunity, for literally no benefit or reason, is just asinine.

          My point still stands: you’re proposing something that doesn’t actually benefit the typical consumer, but merely shifts the profit ratio between two profit-driven corporations.

          No. It doesn’t. Your position is that you want to waste 15% of every gaming purchase on enriching Gabe Newell instead of the developers who actually made the game. Congratulations, that makes you a dumbass who likes wasting money on hero worship.