mudle@lemmy.mlM to Linux Gaming@lemmy.ml · 6 months agoMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.comexternal-linkmessage-square5fedilinkarrow-up135arrow-down11cross-posted to: [email protected][email protected]
arrow-up134arrow-down1external-linkMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.commudle@lemmy.mlM to Linux Gaming@lemmy.ml · 6 months agomessage-square5fedilinkcross-posted to: [email protected][email protected]
minus-squaremudle@lemmy.mlOPMlinkfedilinkarrow-up15·6 months agoYes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.