I wonder what the ratio is between men who want to become filmmakers and women who want to become filmmakers, and if it’s actually 50/50.
I wonder what the ratio is between men who want to become filmmakers and women who want to become filmmakers, and if it’s actually 50/50.
Audiences want good movies, and often don’t care who writes or directs them. It’d be a mistake to say the reason for the low percentage “is because sexism” on such a multifaceted situation. A quick web search says only about 15% of all filmmakers are women, so this statistic sounds about right. Either not enough women are interested, or not enough get the opportunity.
Crazy thing is, Wukong plays like a giant boss rush. Yet I adore it because the difficulty is so incredibly honed in and boss attacks are so well projected. Sounds like Sekiro didn’t refine their difficulty quite well enough.
I love the game, but did admittedly struggle for one reason: regular enemies are pretty easy, then you’ll be hit with a boss that stonewalls you. There’s no build up in difficulty. Enemies = trivial. Bosses = ludicrous. Additionally bosses are often a battle of attrition, and I don’t have the sanity to last several minutes engaged in the same attack pattern.
I’m clearly out of touch with the world. Over half of these got an audible groan out of me when I watched the trailers.