• 60 Posts
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Joined 1 year ago
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Cake day: June 24th, 2023

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  • Main criteria would be our capacity to collaborate and to have somewhat convergent vision on the types of games we would like to make. Of course I would prefer experienced creators but I am fine with newbies who are into growing a lot and trying - I am basically such a person. Funding is bootstrapping for a long time, in practice this means that everyone has to find their own way to subsist given that actual running of this coop won’t be expensive for a very long time but I am very open to avenues your proposed. I haven’t done much research on legalistic side of this coop endeavor except noting that Igalia managed to create remote flat worker coop with over 100 employees with employees living in many various states so they managed to hop through various legal hurdles, which proves that such a remote coop is possible. I’ll be honest - my approach it to try and solve problems on the go to try to accomplish the previously determined goal. I don’t treat problems as exceptions but as a fact of life.


  • That’s okay as your perspective, I would like you to consider that Motion Twin is not remote so those are different project ideas. I would say it depends on how you approach those types of projects. Realistically the scope of what I can accomplish solo is different to the one even in a small team, and the vision that I create solo certainly will not be the same as the vision that would get created from a collaborative process utilizing methods like Sociocracy. I already got some interest from 2 other people, in practice from my experience even between 2 persons team and a solo team there is an enormous difference, that’s why I am searching for some hypothetical collaborators. I agree that this is a very competetive market, I think that in practice almost everywhere there is some competition and I would rather work on things that interest me. I think every moment that I don’t murder myself I risk that I will die of more painful death than what I could give myself through picking the most appropriate form of suicide, so I am personally fine with risk and if someone is not then that’s fine.















  • I have an interesting argument to not vote if the election results are “clear” - you don’t give any information this way. If the side you are closer to wins without your vote, it’s more likely that your bigger enemy will spend resources to try to beat them, and then only if you vote you can make them lose resources on electoralism without any gain for them, because they thought that they had a chance when they didn’t. You want your opponents to play games that they cannot win - even capitalists do that with suggesting workers that they too can become capitalists if they work hard enough - then workers start playing the game they are structurally meant to lose, from this the capitalist class keeps it’s advantage.