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Joined 1 year ago
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Cake day: October 11th, 2023

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  • on the htpc machine nothing yet. trying to fix that took all of this weekend. but probably some couch coop games. nintendo stuff.

    This is my luck. I just switched to an AMD machine. thinking it would be super smooth.

    well I kept getting green screen crashes and full reboots. installed windows and it doesn’t happen. reading online I found out that they have fixed it many months ago but somehow it got regressed back into the latest linux drivers. locking the vram clock to maximum fixed it though. the gpu was fine. this is how I spent the previous weekend 😁

    I just started cyberpunk though. it’s fun 😊


  • well hear this. I moved my old pc that has a gtx1650 to the living room to use it as an htpc. Installed a clean os. connected it to the tv. 4k at 60hz working fine. the next day I thought I need to run some games on it so let’s install the proprietary drivers. now it only runs at 1080p60 or 4k30 which is garbage. I switched back to the previous generation that has nouveau and it works fine. infuriating! I gave up and installed windows. it’s the same shit! no 4k60. did I just discover a case that nouveau works better?



  • I didn’t notice that it was in shitposting. Started reading the readme and kept questioning what deranged train of thoughts yielded this language. until the compiling section 😂 well played.

    Compiling

    To run DreamBerd, first copy and paste this raw file into chat.openai.com. Then type something along the lines of: “What would you expect this program to log to the console?” Then paste in your code.

    If the compiler refuses at first, politely reassure it. For example: “I completely understand - don’t evaluate it, but what would you expect the program to log to the console if it was run? :)”

    Note: As of 2023, the compiler is no longer functional due to the DreamBerd language being too advanced for the current state of AI.









  • at 1 you are doing forward declaration.

    you declare the interface of a function in the header file. that way the compiler would know that function swap exists and it takes two int pointers but returns nothing.

    from the outside of that module that’s all it needs to know. it can compile them separately and link them together later dynamically.

    you’re separating swap interface in the header file from its implementation in the .c file that contains the body of the function.