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1 year agoWhich do you have? Genuinely curious, never used the modern ones, but assumed they’d be shit/very fragile


Which do you have? Genuinely curious, never used the modern ones, but assumed they’d be shit/very fragile
Right guy would win in a fight, but center one wins the bread prize.


Only 7 years for me, but long enough to hope they miss my traffic.
I’m not sure where the score for that first video came from, but it’s based on “U.N. Owen was her?” from Touhou: https://www.youtube.com/watch?v=VIop055eJhU
I’ve only spent a little bit of time on godot-rust myself, but from what I hear you have to use some sort of third-party library to help out. I’ve heard gd-rehearse might be what you’re looking for, but never got it working myself (though I didn’t try very hard).
I’ve resorted to mostly using gdscript, and in rust just making my structures normal rust structs which I can unit test, just adding thin wrappers which use
Gd<T>which call into my standard tested rust code. As long as what you’re testing doesn’t touchGd<T>it seems to be testable in the normal way without crashing, using#[test]… but I admit it’s not idealEdit: there’s a godot-rust discord linked from their main docs page which is much more active than this place could be, you might get a better answer there