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Cake day: July 12th, 2023

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  • I played through the game long after it had been patched up. I enjoyed it enough. When Phantom Liberty released I went back to start a new save to play it and after playing through the different character background introductory bit I realized it just wasn’t going to be that different of an experience the second time around. So I just loaded up my endgame save for the DLC. I had fun with that, but going around with a maxed out character blowing everything up with a shotgun definitely trivialized things.


  • Not a niche game, but: day (???) of waiting for Sony to put Bloodborne on PC.

    Also, this is a bit of a tangent, but I really wish Nintendo would start putting some of their games on PC. Not even so that I can play them, I do have a switch, but because there are quite a few of them that just don’t do well on console, either performance-wise or in terms of UX. For example, I’ve been playing the new Zelda game. The game’s core mechanic involves scrolling through a MASSIVE list of objects to find what you’re looking for and the best solution the game has for this is a handful of sorting options that only get you so far when there are just this many things. Without changing any of the gameplay, you could make the experience soooo much better by:

    • Letting you use a mouse on the menu.
    • Adding a basic search filter.
    • Letting you hotkey some echoes.

    Some games just deserve better treatment than what they got from the limitations of their original platforms.


  • Yeah I think you’re right to some extent. It’s definitely harder to get invested in the ones with no or less VA. However, I think there’s also something to be said for the tutorials/starts of these games. The Larian games I’ve played had relatively punchy tutorials that lead into a nice amount of structured freedom very early into the experience. Disco Elsyium also gets you into the the thick of things without much explicit tutorializing because it’s so mechanic light your “tutorial” ends up just being gradual introduction to your main characters, the setting, and the case, which is what you’re here for anyway.

    The other CRPGs have hit me with the double whammy of tutorials that lead me by the nose for way too long while also just dumping paragraphs of exposition on me that have almost nothing to do with the immediate characters or plot.

    EDIT: Thinking about it a bit more: While you don’t need all the voice acting and cinematic to make good, dramatic, character focused story bits, I think the converse is true: It would have been a waste to get all these great VAs only to have them stand around and dryly deliver exposition. So it kind of had to be very character focused if it was going to work and be worth the effort.

    Imagine how much worse the start of BG3 would be if you run into Laezel and you just stop for like 5 minutes while you exhaust all her dialgogue options so she can explain the entire history of the Gith and the Ilithid. Even fully voice acted that would have killed the pacing.













  • I had wildly different experiences with teachers within my own schools growing up. There was legitimately no standard that valued this kind of nuanced exploration of the world. Just a focus on standardized tests. It was almost entirely on the individual teachers to spend more of their time and effort to go any further than that.

    I had some great teachers that made everything interesting and taught us more like the classes I eventually had in college, but I definitely have had more that were like this one math teacher I remember who, when I asked about why we had to do a math problem in a specific way we were learning about, answer something along the lines of “because I say so.”


  • And if it took ads on the pause screen to get you to see the issues with growth capitalism,

    I don’t know why you’d assume that. I’m pretty staunchly communist from a mix of seeing our current problems and understanding history enough to know that this didn’t start yesterday. But if it takes companies being really obviously greedy for some consumers to see anything is wrong, it doesn’t hurt to try to focus their anger to a productive understanding of the problem rather than whatever other nonsense they might get drawn to.

    As far as alternatives. I’m always up front with people in saying that I don’t have precise answers for what our future ought to be after capitalism. That’s a difficult problem and up to everyone to work together to figure that out. But there is no future where we stick with capitalism. Or at least, not one we’d want to live in for very long. It’s a cruel system and it’s going to be responsible for ending the human habitable environment if we don’t do something about that. People need to understand this and they need to understand that tweaking around the edges isn’t going to fix the issue.

    The thing about if they were ok with a reasonable profit is a thought experiment or rhetorical device more than it’s a proposed solution. It’d be nice if it worked that way. Capitalists want us to think things do or could work that way. Hence corporations saying they NEED to cut costs or raise prices while continuing to make increasing profits. But it’s important to understand why it could never work that way, at least for very long.


  • Agreed. I really hate it when people see the problems in the world, fall for misanthropy, and blame everyone, most of whom are blameless beyond their failure to put their lives at risk to change things.

    People are great. We’ve done great things. We’re a species who’s defining advantage is cooperation. None of what we see today would be possible if most of us were greedy, hateful, idiots.

    People can be lead astray. but who can blame them? We’ve created a world more complicated than any one of us could fully understand. It’s bad enough that a handful of psychopaths can take advantage of that, we don’t need to add to it by making it seem like everyone’s at fault for not instantly bashing their heads in.


  • I’m not terribly sympathetic to arguments about covering costs when it comes to corporations. If they were just looking to cover costs or even just make a reasonable profit, there are all sorts of arrangements we could come up with that would be acceptable to most people.

    But they’re not trying to do that. Profit isn’t enough for a corporation. They need to make the most profit. And then after that they somehow need to make more than the most.

    So they put in ads. But that’s not enough and oh look there are more places we haven’t put in ads, we should fix that. Oh look, our studies show that if we make the ads more obnoxious in these ways they increase this number by 3%. Oh wait, we have all this info we got from spying on people, why don’t we sell that too? Hey guys, we’ve heard you about the ads. Have we got a solution for you! For a small protection payment subscription fee of $10/month, you can get rid of those pesky ads we know you don’t like! Oooh sorry everyone, the price of the subscription went up again. We promise this is all necessary. Oh by the way, we’re adding ads back into the service. But don’t worry, wait until you hear about our NEW subscription tier! (I don’t think that last one’s happened with YT premium yet, but it’s happened with cable and most of streaming at this point, so I wouldn’t put it past them.)

    There’s no way we can have nice things while this is the driving force organizing where our resources go.