

Sounds like you need WUPHF: https://youtu.be/uRoCMde-Cm8
Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.


Sounds like you need WUPHF: https://youtu.be/uRoCMde-Cm8


Find a company that values engineers. The one you’re at doesn’t, whether they understand that or not.


We had a 44C day last week in Australia. I enjoy summer, but I deemed that too hot to go outside unless necessary. Of course while letting the dogs out for a pee, I saw some guy returning from a run.


That’s a lot of cricket bats!


Set yourself clear milestones. When will this project be “done”? What features is the engine going to have? What is in/out of scope?
And be aware, as an indie you either make a game engine or you make a game. It’s near impossible to achieve both without sinking a crazy amount of time into it.
Making a game engine is an excellent way to sharpen your skillset when it comes to programming, math, physics, and graphics APIs. But it’s an awful way to make a game. Just be sure you’re going into it for the right reasons.


Nice try Satya.


I bet the journalist sat on the headline for a while… Missing Linknus… Missing Linusk… oh forget it.


And it’s getting worse. Locking down bootloaders, priority firmware, “safety” checks on devices for banking apps, inability to repair/replace hardware components. The industry is actively hostile to competition, especially open platforms.
If personal computers were invented today, there’s no way we’d end up with open standards like ATX. Every company would have their own lock-in ecosystem that prevented DIY assembly and repairs. And they’d probably throw a subscription on it too.


At least this massive data breach is adorable.


Floating-Point Determinism | Random ASCII - tech blog of Bruce Dawson https://randomascii.wordpress.com/2013/07/16/floating-point-determinism/
The short answer to your questions is no, but if you’re careful you can prevent indeterminism. I’ve personally ran into it encoding audio files using the Opus codec on AMD vs Intel processors (slightly different binary outputs for the exact same inputs). But if you’re able to control your dev environment from platform choice all the way down to the assembly instructions being used, you can prevent it.


This feels like a big deal considering New York’s reputation for (excessive amounts of) deli meats in sandwiches!


Is this social media under-16 ban going to be a problem for aussie.zone?


But also, a lot of programming languages exist simply because a programmer really wanted to write a programming language.


35 years! It’s almost unheard of to be at a single game company for so long.


I don’t read reviews, I’m not on social media (except here) and I don’t participate in online discussions about my games. At least that’s the principle I try and live by, I’m only human. And running my own studio meant having to break those rules anyway. Oh well.
Truthfully, it doesn’t bother me that much, and it gets easier the more it happens. Not everything is for everyone, and either people are respectful in their critique (which you can learn from to hopefully get better next time) or they’re disrespectful (in which case you can pretty much ignore what they’re saying as online trolling).
Also when you’re at a bigger studio, your contribution to the game is much smaller anyway (1000s of devs), so you feel less personal about the feedback.
As I’ve gotten more experience, I actually feel like ANY type of feedback is good feedback - it means people are playing your game! There will always be a vocal minority wanting to rage and vent, and you can just take their volume level as an indicator of how well your game has captured your audience’s attention.


I’ve been in games over two decades - everything from AAA to VR startups to running my own indie studio. I feel like I can probably answer your question.
There’s definitely a class divide within the industry based on your discipline. If you’re a software engineer, you have much greater leverage than artists/designers etc. when it comes to compensation, and you’ll likely be treated better in general.
Especially at larger studios, if you’re good you will generally be looked after. Sure, you might earn more working for one of the big five in tech, but you’ll probably be less interested in the work.
You should expect to move around pretty often - it’s rare (but not unheard of) for people to stay at one company for most of their career.
There have been some pretty rough seas over the years too - post-covid layoffs, and a fairly large series of layoffs in the early 2010s.
I’m guessing 30% of my time has been spent on games that never released. The first time was soul-crushing. But after that, I realised I needed to focus on enjoying the journey Instead. The game releasing was just a nice bonus.
I wouldn’t change my career for the world. I love working with other creatives (I’m actually friends with many of my colleagues), and I’m genuinely passionate about what I do. I think you just need to be the right personality type for it. If you’re someone who can’t set boundaries for yourself easily (switching off after hours), it can burn you out, usually by your own hand.
Most burnout I’ve seen has not come from studio heads demanding people work insane hours (though those rare situations always make the headlines), but instead comes from people’s inner drive to be a reliable colleague and do amazing work. I think that’s a side effect of being passionate about the work.
Is it a good career? I’ve certainly loved it and feel like I’ve been well-compensated, but your mileage may vary. But don’t believe the hype of the vocal minority who say it’s an industry full of abuse and bad wages. There’s some shitty things that happen for sure, and some jerks running studios here and there, but I think that’s more to do with late-stage capitalism than games itself.


Ah yes, the former Minister for Women.


It wouldn’t surprise me if this decision was more about external conditions than internal ones. They’ve got the money to burn, and are likely forecasting an insane number of sales, so timing it to ensure a more favourable global economy seems believable to me.
It’s crazy that the police are destroying these cigarettes and vapes because they’re banned in Australia. Why not sell them for cheap to overseas markets with full acknowledgement of where they’ve come from? Seems like that would solve their storage problems and the need to dispose of vapes.