

Started another run of Monster Sanctuary - one of my all time favorites. It’s a mix of Metroidvania and monster tamer and both parts work really well. Monster combat is teams of 3v3 and is pretty deep with individual skill trees for each monster and tons of synergies. Metroidvania elements also work really well - there is defo quite a bit openness to which area to explore first and there are also some optional and post game areas to find.
They also included some cool features for replayability - randomizer, permadeath for monsters, and a “bravery mode” giving you 1 random monster per area only for a cool challenge to come up with a build. I have over 10 playthroughs of it :D
There is also online pvp - not sure if the scene is still active, but there was an interesting tournament scene. I’m more about the single player though

I got myself Cross Blitz in the steam deckbuilder sale. It’s a very hearthstone inspired TCG / deckbuilder - even including some recognisable HS archetypes like thief rogue (lol). Defo scratches the HS itch for me, but if you haven’t played Hearthstone, you might find it a lot initially.
It has a story mode with separate story for each of the 5 classes and there it is really a TCG. I played through one of them and it was pretty good, but left me wanting for more (especially given the TCG nature). I’m sure if you play through all 4 storylines, you get your money’s worth, but there isn’t really a point where your deckbuilding skills are heavily challenged.
It also has a roguelite mode which seems pretty extensive with many unlockable characters/starting decks. I’m pretty far in that and it’s fun. It also has a hard mode, which is kinda needed, as normal is a bit on the easy side.
Generally wouldn’t say it’s super deep, the powerlevel of passive relics tips it more into a “build OP deck” playstyle. But it’s really fun and has a nice colorful and cure artstyle.