When I worked returns in retail, we had to write why the product was being returned. My favorite was a vacuum cleaner because “It doesn’t suck.”
When I worked returns in retail, we had to write why the product was being returned. My favorite was a vacuum cleaner because “It doesn’t suck.”
I haven’t seen the trailer or played the game myself, but what if what you saw was a small fraction of the experience that is attainable? Wouldn’t that be amazing?
The trailer still has to have enough to get people interested, and if it’s well made with generous amounts of content it should still keep you amazed and interested.
Again, I don’t actually know, but it is on my radar and I have heard good things about this game, so I feel inclined towards the positive outlook in this circumstance.
Lurker checking in
The NASA side is what bothered me. I really enjoyed the rest of the episode.
When David’s family was killed… why wasn’t there any real response from NASA? Bring him home, change personnel? Anything? You have this ship being maintained for 6(?) years by only 2 people, and one has had a massively horrible event impact his life and he’s just supposed to keep trucking away for years. The only human interaction is seeing his partner once a week or if an emergency happens?
I don’t even remember if there was an attempt to justify it, but considering the lack of response, the rest of the episode feels like a natural playout of events.
This was my barrier of entry. As someone who put around a combined 1k hours in the Souls games, it wasn’t until I treated the game differently than Souls did I finally start to make progress. Same thing happened with the aggressive, faster pace of Bloodborne.