I’d say it depends on the environment. TTRPG tends to attract analytical types and when there’s actual roleplay, is effectively an exercise in taking on the perspective of others. As well, classical RPG fare tends to come down hard on people who act in an oppressive way.
There are many video games that are exercises in empathy (That software company), looking at the bigger picture, and sorting through noise to figure out what’s going on (Torment, Disco Elysium). Additionally, mega corporations are so vilified as to be useable as comedy (Portal). Additionally, there are games which paint the government as morally gray (Control, and yes I know but still).
Then, of course, there’s Fallout.
Games like this are useful because they are narrative simulations; they let you try out different ideas by playing them out. As long as there is some critical thinking and/or media literacy skills present, engaging with these will challenge right wing thinking on different levels.
Nonviolence is an inherently privileged position in the modern context. Besides the fact that the typical pacifist is quite clearly white and middle class, pacifism as an ideology comes from a privileged context. It ignores that violence is already here; that violence is an unavoidable, structurally integral part of the current social hierarchy; and that it is people of color who are most affected by that violence. Pacifism assumes that white people who grew up in the suburbs with all their basic needs met can counsel oppressed people, many of whom are people of color, to suffer patiently under an inconceivably greater violence, until such time as the Great White Father is swayed by the movement’s demands or the pacifists achieve that legendary “critical mass. – How Nonviolence Serves the State
Critical support for the collection of Dims, Ghosts, and Gimmees just trying to make a better life for themselves.
Yeah. Commits going right to prod makes my skin crawl.
Took me a while to track it down, but I think this is the book to which you were referring.
https://angryflower.com/348.html
I make no cleans about the stances of this artist; I just saw this strip years ago.
And in strange memory caches, even death may die.
Time for testing then 😊
Is there an option for being Evil Overlord List compliant?
Let’s not put Descartes before the horse.
The left wing of the right wing. Sounds right.
Ohhh, that touched a deep well of hatred. My first engineering job was full stack and we had a highly modified Bootstrap front end. I’d build the thing they wanted, and the designers would get looped in for QA and insist that various pieces had to look like their little wireframe down to the pixel. I mean look, it’s easy right?
I asked why they are insisting on constantly going against the standards that had been adopted company-wide. Did it stop? Why no! Did I get a suit down with my boss? Why yes!
He is/was a cool guy and saw my perspective but also gave me precious advice on how to survive.
This should be fun. Let’s watch in real time how the ThEy ShOuLd FoLlOw ThE rUlEs people suddenly stop carrying about rules.
A lot of my head canon around this and the notable lack of automation prevalent in Starfleet: it’s a futuristic, post-scarcity jobs program. Yes, it’s about exploration and rendering assistance and all that. But it gives people something to do, a way to serve the whole. Picard said as much to Geordi when Scotty was aboard. I’ve of the many things Starfleet does is give people a sense of usefulness.
Insert joker eating popcorn gif here.
Also uses ableist language.
Here’s one: Trading cards are something you own. Skins are limited to a game you’re licensing.
Here’s another: trading cards are portable; they can be put in a collection for display, put in a safety deposit box, etc. When CS goes, all the skins go with it.
Another minor one: baseball cards are informational, the skins are cosmetic only.
Mind you, I think both are forms of unregulated gambling and trading cards as well as loot boxes should have better societal scrutiny, but they aren’t identical.
Edited for typo
I worked for them for about five years. This is accurate.
What Clive Barker movie do you live in?