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Joined 2 years ago
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Cake day: July 20th, 2023

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  • One thing I did notice a while back, was seeing the 2022ish interface for YouTube and Google search and feeling how dated it was, still absolutely usable mind you, just clearly with a design ethos from an older era.

    Most the time, I feel that changes Google make are absolutely arbitrary, rounding a button and then squaring it again, but I need to give them credit that there is something more, something about staying at the forefront of GUIs. It’s still all bullshit of course, the old one looks older but is identically useful.


  • I wouldn’t be surprised if basically every person with over 1k hours in a game isn’t seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

    I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.



  • This is what the US have encouraged Taiwan to do. Taiwan wanted to purchase a few incredibly expensive fighters and ship from the USA, but basically all war simulations just had China target these and secure a fast win. The USA instead encourage Taiwan to take the “porcupine” technique, spreading many small weapons, particularly handheld anti-aircraft type weaponry across the country. The plan is to make invasion too inconvenient. The flip side is that without a reliable way to show a display of strength, anywhere the larger aggressor does pick on (USA to UK China to Taiwan) can focus on one part of the country and reliably cause massive damage there.










  • Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

    For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

    I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.




  • This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.

    If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.

    But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.





  • The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.

    In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I’d drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.