FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.
What type of a spool holder you have in the dryer? It might be a good idea to get some bearings in there to help the spool spin as freely as possible.