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Cake day: August 14th, 2023

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  • Capitalism was supposed to solve the issue of generational wealth so that the amount of money you have directly represents the number of hours you worked regardless of profession or how much money your parents had

    But people in power/people with wealth aren’t going to give it up so no matter what system you try, they are going to modify it

    Communism remedies this by having no one in power. Unfortunately that is still subject to the above so we have many examples of countries that failed to become communist












  • Finding better gear isn’t number difficulty

    Mechanical difficulty is your entry barrier

    You want low mechanical difficulty because it’s easy for the player to pick up and start learning

    Titan Souls - you and bosses have 1HP

    If that’s what makes it hard then it’s a number difficulty - a clue is that you used a number. If you gave the player god mode then would it still be as hard? If so then it’s mechanically difficult







  • Mechanical difficulty is how difficult it is to play it

    Number difficulty is how easily you die or how hard it is to kill enemies

    Dark Souls is mechanically easy (just learn patterns and dodge) but it has high number difficulty because you can die in 1 hit and it takes more than 1 hit to kill enemies

    Mechanically difficult would be those fighting games where you have a list of 100 different button combos

    Edit: Note instead of kill/die I should say win/loss to apply to more genres