I’m just going to pretend that’s one of the researchers from Where Oaken Hearts Do Gather.
I’m just going to pretend that’s one of the researchers from Where Oaken Hearts Do Gather.
Oof, I definitely did that once or twice.
It really does seem like they decided to bring this sequence up to introduce settlement building and power armor early. I get why they did it, but man, I do not think it ultimately has the effect they wanted.
Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don’t even go to the museum until you’ve followed some leads and want something else to do for a bit.
This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.
Doing all this stuff later on, when you’ve actually demonstrated you’re a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It’s a great coda that they unf put two minutes into the game for some reason.
It’s safe to say it’s better, though I couldn’t tell you if it’s actually fun yet. For one thing, they’ve moved away from some of the wackiest design decisions, like the lack of NPCs.
He’s decided you’re not on his level, but he thinks you’re cool all the same.