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Cake day: November 20th, 2024

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  • Yeah, typically ICC profiles are used to make colour reproduction more accurate, but it should be possible to use one to make colours more vibrant/saturated instead of focussing on accuracy, the main hurdle will be creating a profile that does this how you want. Looking online it seems there are some tools that can edit/create ICC profiles like RawTherapee’s ICC profile creator and Argyll CMS, but these might be challenging to use to get the result you want.

    For a simple solution you could try nVibrant if you have an NVidia GPU, or vibrant-cli if there is a Wayland compatible version (you mentioned it in your post, but from what I could find it only supports X11).
    Gamescope can be run separately from Steam, but still has the issue that it will only work for whatever application is running within gamescope (unless you run the entire plasma desktop within it).
    Someone has made a GLSL shader to increase vibrance, that is part of a kwin-effect-shaders project, but it hasn’t been updated in 3 years. If you are going to make your own KWin script/effect, then that shader might be a good reference.






  • Edit: I’ve found the artist’s post of this image on Instagram and while they have plenty of other works on their website that I don’t think used any AI, I feel like this image was at least partially AI generated, probably specifically prompted to be in her style (maybe they trained a LoRA to make it match better). I don’t get why the only video they shared of them doing any shading/line-work is of some shading that isn’t even in the final piece. It’s totally possible that they didn’t use AI, but without carefully studying their prior work (especially pieces from before AI image generation became common) this seems too much like AI, even compared to their other works that I have viewed.

    Window reflection (?) spanning the window to the table

    I think that might be from the OS and someone just took a screenshot?

    There’s a couple other things that look out of place to me:

    • More inconsistencies with the floor height near the base of the door-sized notice board with the frog on top
    • What is going on with the papers around the printer? It’s as if it’s chucking papers out of both the top and bottom/side, but presumably one of those should be the paper tray
    • Papers in the bottom left would need to be a pretty tall stack and placed in the inaccessible dead space at the corner of two desks - seems more like AI filling empty space, than an artist deciding to design it like that (edit: just realised partly why it looks off is that the papers seem to get smaller in size higher up the stack, they’ve stacked the papers in size order)
    • Image is square ratio, which is very common for AI image gen
    • Frogs have inconsistent numbers of “fingers”/“toes”, sometimes 3, sometimes 4
    • Bottom desk is a weird shape, based on the perspective, probably because AI doesn’t understand vanishing points
    • Floor pattern/lines doesn’t continue in the triangle between the two desks in the bottom left
    • The middle building outside the window has full building length windows, but looks below the window cleaner frog and what should be wall is coloured like a window, while more windows are missing between the legs of the window cleaner


  • You can’t even set a timer with Gemini without enabling Gemini app activity (you used to be able to before, but that changed many months ago). This means it can’t even replicate the basic functionality of assistant out of the box, without agreeing to give Google even more rights to your data, in no way would I consider it a replacement unless it’s able to fulfil the basic functionality of assistant with the same permissions.










  • Dima@feddit.ukto3DPrinting@lemmy.worldDart case
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    1 year ago

    If you wanted to try to make your original rubber band idea work, you could try moving the central dart up slightly so that the rubber band forms a triangle shape and adjust the contact points between the rubber band and the darts to be at each corner of that triangle