I think “ultimate spycraft fantasy” is up to each person’s imagination. To me, none of the Bond stuff is really spycraft. It’s more fantasy action-adventure with an espionage theme.
Even IO Interactive’s Hitman franchise is less action-adventurey than a typical Bond movie. AFAIK, the way most people play that game, if you have to use a loud gun on a level, you’ve basically failed.
What I’d like to see from an “ultimate spycraft fantasy” are things like Dead Drops, searching for bugs in a room, maybe saying something out loud that the bugs will pick up to fool the eavesdroppers, using burner phones, catching an enemy spy based on a flaw in their disguise / accent / behaviour, slipping a tracking device onto someone or something, etc.
To me, never getting noticed is the cool part of spy / stealth games. 007 is pretty much the opposite of that.
I think “ultimate spycraft fantasy” is up to each person’s imagination. To me, none of the Bond stuff is really spycraft. It’s more fantasy action-adventure with an espionage theme.
Even IO Interactive’s Hitman franchise is less action-adventurey than a typical Bond movie. AFAIK, the way most people play that game, if you have to use a loud gun on a level, you’ve basically failed.
What I’d like to see from an “ultimate spycraft fantasy” are things like Dead Drops, searching for bugs in a room, maybe saying something out loud that the bugs will pick up to fool the eavesdroppers, using burner phones, catching an enemy spy based on a flaw in their disguise / accent / behaviour, slipping a tracking device onto someone or something, etc.
To me, never getting noticed is the cool part of spy / stealth games. 007 is pretty much the opposite of that.
To further your point, that sounds like spycraft to me but it sounds like hell in video game form also.