- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Play the mod we are playing here: https://store.steampowered.com/app/812440/HalfLife_Absolute_Zero/
Watch the (nearly) unedited stream: https://www.youtube.com/watch?v=Js4H-jq4DLw
We’re playing a Half-Life Cut content recreation mod, Half-Life: Absolute Zero, with one of the original level designers from Valve Software, Brett Johnson. Mr. Johnson worked at Valve from 1996 until 1999, and was responsible for most of the design of Anomalous Materials, Unforeseen Consequences, Surface Tension, the multiplayer map Stalkyard, among many other things. We play through his sections of this recreation mod, judging it’s accuracy, and telling stories of what Valve was like back in the 90s. This one is special, thank you Brett.
I agree with you! He changed in recent years and I usually don’t like him anymore and most of his content. But this was really good and any Half-Life fan or anyone else interested into gaming or Valve history might be interested into the interview. The Half-Life developer talks about the development of the original game and how this came to be.