nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.comexternal-linkmessage-square45fedilinkarrow-up1323arrow-down19
arrow-up1314arrow-down1external-linkAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square45fedilink
minus-squareBolexForSoup@kbin.sociallinkfedilinkarrow-up4arrow-down1·1 year agoGreat example with AC. AC2 came out a year prior and brotherhood around the same time as A:MR. Say what you want about the series, those 2 games were excellent. Leaps and bounds ahead of what we saw with Alice.
Great example with AC. AC2 came out a year prior and brotherhood around the same time as A:MR. Say what you want about the series, those 2 games were excellent. Leaps and bounds ahead of what we saw with Alice.