The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them. However,...
I really enjoy the new games but I had concerns with the company’s direction back when A Link Between Worlds came out. They were so excited to break the linear formula and that started the “destruction” of the metroidvania aspect of Zelda. For me, that is a core aspect of the IP.
I loved BotW enough to buy it twice, but it definitely lost a lot of the Zelda “feel” so it only deepened my concerns. I will admit that TotK feels more like a proper Zelda title than BotW. But I still miss the item gating puzzle style progression.
Anyways, I just hope their takeaway is not hyper focused on open world sandboxes forever.
I really enjoy the new games but I had concerns with the company’s direction back when A Link Between Worlds came out. They were so excited to break the linear formula and that started the “destruction” of the metroidvania aspect of Zelda. For me, that is a core aspect of the IP.
I loved BotW enough to buy it twice, but it definitely lost a lot of the Zelda “feel” so it only deepened my concerns. I will admit that TotK feels more like a proper Zelda title than BotW. But I still miss the item gating puzzle style progression.
Anyways, I just hope their takeaway is not hyper focused on open world sandboxes forever.