• Smorty [she/her]@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Godot is mostly written in C++, so it’s such a weird decision to switch languages like that, and expose C# instead of C++ as a game logic programming language. I suppose it was done so that Unity devs would find it more attractive. Unreal uses C++, so yeah, why?

    Also brand bad, so no C# for me, only GDScript and C++ GDNative.

    • jack
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 year ago

      I think Microsoft made a big donation to Godot so they implement C#