Hello Sci-fi fans and writers, I hope that this here is the correct spot to ask this question regarding a conundrum I have come about during my work on a sci-fi short Story.
Outline
In said Short Story, I have some people (Agents) chasing after some other people (Heroes). The heroes stumbled upon some critical information that could damage the faction (Bad Guy) that employs the chasing party. The information got intercepted in time, but to make sure that the information wouldn’t be leaked again, they would need to silence the heroes.
Technology
In space there are two modes of flight: conventional reaction based propulsion and a higher speed propulsion which uses a so-called jump drive which flings the spaceship along a predetermined trajectory at high sub-light speeds (max speeds would be 0.5c). There is near instantaneous communications, but you would need to be in coverage of the network itself, which is flaky at best.
Conundrum
So how would agents be able to intercept / interdict the heroes in a plausible fashion? Would it be reasonable to have a micro wormhole generator or some other way to deploy gravimetric wells, which would destabilize the entire star system? Would it be anticlimactic to just have the agents wait for the heroes to finish their jump, as they would know where they would drop out?
I would love to hear opinions and suggestions from you.
Edit:
I should have given a bit more context of the setting. All of this happens in one Star System and this particular scene would happen between Mars and Neptune. The Heroes are flying in a pirate ship (the captain is a pirate and the two others are from the empire that began to realise that not everything in the empire is fine and dandy) and pirates are being shot upon on sight.
Also
Thanks so much for this much engagement, ideas and recommendations. I wouldn’t have imagined this when I posted this question.
@swope @DmMacniel
Alas, I am not on Lemmy, so I never saw the original post.
In this case, I again note that the important thing is to focus on Effects, not Causes.
http://www.projectrho.com/public_html/rocket/fasterlight.php#id–Establishing_Limits
The desired Effect is “intercept / interdict the heroes”.
The proposed Cause of “deploy gravimetric wells” seems to have too many unintended consequences. For starters it can destroy planets.
Perhaps some technobabble that slows down the protagonist’s ship engine?
I like the idea of the Agents knowing to some degree when and where the Heroes are going to arrive. Played right it could add a lot of tension. If jump-drive has a predetermined destination I imagine that once it kicks in your ship is locked into its path–only being able to be knocked from it or, as you suggest , something is done to slow the Heroe’s ship.
How it could work dramatically: the Heroes slip away from the Agents using the jump-drive. The Agents quickly activate some device (a pulsing buoy, technobabble) in the last place the ship was seen. It lets off three thumps in every direction. The Agent’s ships rock back with each pulse after which they retrieve the buoy. A little dialogue about waiting for the pulses to dissipate before engaging their own jump-drive (“we don’t want to get caught in the pulse’s wake”) and they’re off.
Cut to the Heroes ship in the jump-space: They think they’ve made a quick escape but the ship stumbles and an alarm goes off. A quick look at their instruments tells them the ship is dropping speed. This happens twice more-the three pulses catching up to them-each time slowing them not quite out of jump-space but enough to know they’re heading into the trouble they thought they’s just outrun.
This could be used in universe as a something that is rarely deployed because it does affect every ship that engaged jump-drive in that area within a certain timeframe (pick your area of effect and time factors for best storytelling) so it’s quite a statement as to how badly the Agents want to thwart the heroes. When the ‘pulse buoy’ is used, yes, you may slow them down but you may have also affected local commerce, local military and even other Agents in the area by using it. It’s effective but costly. You’ve just broadcast your location and the desperation of your goals to everyone in that area.
@gonesnake
Reading this it’s easy to think about the #StarWars Interdictor-class Star Destroyer :
https://starwars.fandom.com/wiki/Interdictor-class_Star_Destroyer
In #Traveller #RPG the referee should think about if the buoy can be carried inside a ship or it can be used only by space stations and other technical issues (energy costs, how many times can be used, etc.)
@nyrath @DmMacniel @swope
Now that’s a great idea, if the buoy can’t be transported on a chase ship, space stations only. Making it not always available adds to the drama and keeps it from just being deployed over and over again regardless of its local impact. Even better if only one faction has access to it.
@gonesnake
For example, and this can be a secret weapon coveted by many.
@nyrath @DmMacniel @swope
Raising even more concerns and questions when it’s used. Very good.
@nyrath @swope @DmMacniel
Seems to me, rather than trying to come up with elaborate trapping mechanisms, maybe set some limits on the jump drive itself. Like:
* It is difficult to hide vehicle’s jump trajectory.
* Once in jump, a course is locked, can’t be changed (or not without consequence like burning out the drive).
* Observers can easily determine the endpoint of a jump and notify local authorities to intercept.
* Recuperation is needed before next jump.
My previous ideas about the jump drive is the following:
Additional Ideas would be:
I am honored! I’ll take a look on your document.
And yeah gravimetric wells are a bit overkill.
Another user suggested, as the travel sequence is on rails, that sending projectiles or other kind of weaponry toward them from the other side would be a suitable idea.
I started following @nyrath on Google+, and followed him as a refugee to Twitter. I lost track of him when I abandoned Twitter (mostly) after the Muskageddon. I escaped Reddit recently and happened to find him again.
Now I have this idea for space settlers jumping from one corporate colony to another as their once-visionary founders turn to squeezing profit from their tenants.
@swope @nyrath @DmMacniel Collapsing corporate space colonies seems really underexplored, but very cyberpunk, theme
@simonbp @swope @nyrath @DmMacniel
Story concepts:
Giganaire buys space colony and cuts costs, killing himself and everyone on the colony because he used air filters made from toilet paper.
Giganaire buys space colony and fires 3/4 of the maintenance staff, claiming they weren’t doing a good enough job, but does not replace them.
Hey, this is fun!
@darrelplant @simonbp @swope @DmMacniel
The stories almost write themselves, don’t they?
@DmMacniel @simonbp @swope @nyrath
Strains credulity even for speculative fiction.
@darrelplant @DmMacniel @simonbp @swope
Truth is stranger than fiction, because fiction has to make sense