• sp3ctr4l@lemmy.dbzer0.com
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    3 days ago

    Kojima games have always been full of mechanics and characters that are pretty obviously direct jabs at his own player base.

    Hrm, after MGS, what does my NA playerbase look like?

    Oh, a bunch of skinny, white, emo nerds with massive insecurity about basically everything in their lives?

    Perfect, that’s the new main character, and he gets a shonen character arc.

    … MGS4 legitimately got me to get a portable cigarette butt container, and then also helped me to quit smoking.

      • sp3ctr4l@lemmy.dbzer0.com
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        2 days ago

        Its an airtight container that you can fit in a semi-large pocket, which works as an ashtray, and you put cigarette butts in it.

        In Japan, littering is extremely frowned upon, there are basically no public ashtrays, it is pretty common for smokers to stash their butts in these containers and then empty them out later.

        Very different from the norm in much of the rest of the world where people just litter cig butts everywhere, toss them into garbage cans and start fires.

        Here’s a cheap one on amazon.

        Here’s Snake using his in MGS 4:

  • Nangijala@feddit.dk
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    2 days ago

    Seems like Metal Gear Solid is the gamer version of Disney’s Snow White, because that girl motivated me so much to clean my room when I was a kid. Her and Mary Poppins. And so some extent, Pippi Longstocking too.

  • SoftestSapphic@lemmy.world
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    3 days ago

    I love MGS5

    Nonlethal is just as easy as lethal. There’s a morality system that goes with it.

    If you kill too many people and don’t wash off their blood then you become permanently soaked in blood, and Snake grows a little devil horn. No matter how many showers you take you will never wash away the blood.

        • scrion@lemmy.world
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          4 days ago
          1. Quiet comes into frame, PoV happens to focus on the bucket so the first thing that to end up in the center are her boobs
          2. Quiet leaves, someone thought the player needed a power zoom on her ass and added a matching sound to it
          3. They made her hum and dance in a jail cell, while randos in the background mumble Oh, she’s a hot girl, what I wouldn’t do…

          Honestly, the zoom gets me the most. Why was that added? How do you get away with something like that?

          • NOPper@lemmy.dbzer0.com
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            3 days ago

            I love these games, but the fan service scenes sprinkled through like that are cringey as all hell. At least I never knew about this one, I bathed my Snake regularly.

          • PhilipTheBucket@ponder.cat
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            3 days ago

            Because they are made by, and for, assholes.

            None of the Metal Gear games after the original NES one did anything for me, so I didn’t really get it and wasn’t aware, but yes every time I learn something new about it (“she breathes through her skin that’s why she’s half naked all the time”) it just reinforces the original judgement.

              • PhilipTheBucket@ponder.cat
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                3 days ago

                You needed to play it as a little kid when it first came out.

                We were just getting used to inventories. Stealth in games simply didn’t exist. The whole concept of key cards as far as I know didn’t exist, and even that whole structure of parts of the game that were blocked off behind abilities you didn’t have yet, or ways you hadn’t realized you could use your existing abilities, was still pretty brand new.

                The thing I wish it had done, which Zelda 1 did very well but which very few games even up to the modern day have the balls / level design skill to do, is gate parts of the game behind combat that is just straight-up too hard for you yet. Almost always, the Metroidvania structure includes parts that are challenging, but everything you can reach is doable if you focus on it for a bit. And then, when you do them, you can unlock some more doable stuff. Zelda wasn’t like that. There were parts you could reach that would just outright murder you. You had whole parts of the game that were locked off behind enemies that were still too hard for you, for a long time, and so going into those areas felt like a for-real adventure. Once you got kitted up enough to be able to go hang out there, and explore it in detail and survive as long as you were alert, you feel super badass. It leads to this feeling of accomplishment that’s totally different from how it would feel if it was the exact same difficulty curve but all the stuff that was too hard for you gets locked away until you were ready for it.

                Anyway, Metal Gear wasn’t like that. The combat was honestly pretty much just bad, even for the time period. But it introduced stealth and a new approach to big sprawling worlds, where you can’t even really make sense of the map because it is so non-Euclidean and you’re wandering through this bizarre and hostile environment. It’s like a Metroidvania where at any given time, you can only find 3 different gates, and they’re all locked, and so you have to go back over all your previous stuff and try to figure out what you missed. How all the different trucks move, what you can and can’t use your items for, finding new information or new frequencies for your radio, it was just this really surprisingly complex game that was still while the whole industry was shaking off the Atari era and trying to do real games. It was a new take on Metroidvania, all cramped corridors and locked doors and rooms that insta-kill you instead of open sprawling maps and inviting ledges you can’t reach yet.

                It didn’t even have a plot, and it still had a massive coherent plot for the games of the time. It had a plot! I don’t know man. You can’t even really compare it to the “she breathes through her skin” era of Metal Gear because Metal Gear just defected from its original form into a totally different class of game, the Cinematic Bullshit-O-Rama With Occasional Gameplay At Times. It’s one of the modern AAA games industry’s favorite genres. But the old Metal Gear, for all its significant flaws, was a genuine and successful effort to move the medium forward.

                Plus I was a little kid and I enjoyed playing it. I saw this magazine ad for it that was just this massive list of all the different items you can get, and it just wasn’t like anything I’d seen before. And, they followed through; they didn’t just pad out the list with weirdness, they actually thought of something you could do with everything. What about these cigarettes? Surely that’s just a little joke, right? No. The cigarettes are useful. You need them at one point. Of course you do. The empty cardboard box is useful. Everything is useful.

                • GhostedIC@sh.itjust.works
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                  2 days ago

                  Man, I guess I can imagine someone liking “I FEEL ASLEEP!!!” Metal Gear back when there was nothing better for the western market, but I still think that game sucked ass. The original MSX2 version of the game holds up and is fun today, but if the NES port was the “real” game I don’t think it would have got a sequel. It might have been fascinating (if you didn’t know about the REAL one) but I genuinely don’t think it was fun.

                • Zanathos@lemmy.world
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                  2 days ago

                  I grew up in the NES era but could never get into this game. Was just a bit too young for it but damn your comment makes me want to give it the college try now. We had the NES version of Maniac Mansion that I also spent many hours trying to solve but was just too young for it too. Platformers were my jam though. MegaMan 1-6, Darkwing Duck, DuckTales, ect.

                  As for Metal Gear, I loved the PS1 version and based on your description seems the closest to the original of the “newer” titles. I was very disappointed with MGS2 but enjoyed MGS3s story. Never gave 4 or 5 a chance though because of the same reasons you mention. It became way too campy.

        • javasux@lemmy.world
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          3 days ago

          In Death Stranding, if you look at the protagonists crotch, he punches you in the face over it. Glad to know they encourage ogling women but ogling men gets you gay bashed

          • Monster@lemmy.world
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            4 days ago

            If I remember, they justified her showering with her clothes on as it’s a way she would drink water since she breathes through her skin. Also, it’s the reason why she didn’t wear too much.

            Or, maybe Kojima is just being Kojima

    • Trainguyrom@reddthat.com
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      3 days ago

      Holy crap the more I learn about MGS V the more I learn that I really need to actually put some time into it. I got it for free with my first GPU (a GTX970 a couple of months after the 3.5Gb scandal got big) and it was my first steam game. I’d never played any games of the genre (or related genres) or scope before (I’d grown up playing tons of Sid Meier and Maxis titles on disc) so the whole thing was kinda a culture shock for me

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    4 days ago

    What stats go down? Afaik the only thing being dirty really does other than cover you in blood is make you smell, which can give away your position to enemies. But just getting dirty doesn’t make you smell, you have to crawl through something smelly and your stench will be indicated by flies buzzing around you (and Ocelot telling you that you stink). The only way I’ve ever been stinky is by hiding in a dumpster for a bit.