The Legend of Zelda: Tears of the Kingdom is finally smooth on PC using Nintendo Switch emulators during both gameplay and cut-scenes.

    • shinjiikarus@lemmy.world
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      1 year ago

      Total tangent: But I feel Apple‘s transition from PPC to i86 has been much more rocky than from i86 to ARM, primarily thanks to Rosetta, which is essentially „hardware accelerated emulation“. I feel like emulation has come a long way in the past few years. Xenia is doing great stuff for Xbox and Yuzu ist really great. Good times ahead I feel.

  • neonfire@kbin.social
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    1 year ago

    I have a launch switch and a PC. I’ve mostly played on PC, and also recently got a steam deck, so add that to the mix. The SD isn’t much better than a switch, especially with the translation errors of emulation, but it’s still better and a better screen for sure. PC is no contest better. CPU is the bottleneck on performance for the game, so while I have a Ryzen 7, Yuzu barely uses it, at most 30% utilization. My 3060ti is running at almost max, but it’s also doing a solid 1440p60 with very little errors. What little graphical inconsistencies there are are massive outweighed by the better resolution, and higher framerate.

    • thingsiplay@kbin.social
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      1 year ago

      @neonfire

      a Ryzen 7, Yuzu barely uses it, at most 30% utilization

      With emulation, that’s usually an indication that not all cores are utilized. The most faithful emulation is to use as many cores for the CPU as the original system has. From Wikipedia: https://en.wikipedia.org/wiki/Nintendo_Switch#Technical_specifications

      While the SoC features 8 CPU cores, the Switch only uses the 4 64-bit Cortex-A57 cores, of which 1 is reserved to the operating system

      As you can see, only 3 cores are actively used by the game under high pressure. The one system core is probably (just probably!) light on resources to emulate. I don’t know how many cores your system has, but this should be an indication why only 30% of your CPU is utilized to emulate the game.

      • neonfire@kbin.social
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        1 year ago

        Oh sure, but it’s also by design of the emulator and based on the machine it’s emulating. my point is that while I have a BIS CPU for AM4 gaming, it’s not what is making the game run well and it could continue to run well on a much more modest CPU.

    • neonfire@kbin.social
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      1 year ago

      I have a 3060 ti and Ryzen 7 5800X3D, which, while a good CPU, doesn’t matter because the performance of the game itself is bottlenecked for CPU usage. 1440p60 constant. I paid less than $400 for the GPU from EVGA’s B-stock.

      • nodiet@feddit.de
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        1 year ago

        I find it hard to believe that you are getting 60 fps everywhere. On my 7800x3d I get substantial drops below 60 in certain areas such as lookout landing or hateno village.

  • neal@lemmy.world
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    1 year ago

    Emulation is a beautiful thing. Especially with that game. Wish the switch had more power but my PC does the trick!

  • Leondre@kbin.social
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    1 year ago

    I started and finished the game on yuzu before the actual release date. It played fine then with the right mods/fixes on a sufficiently beefy machine, it plays even better now.

        • worfamerryman@beehaw.org
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          1 year ago

          Yeah, but they are called prod.keys. Yuzu has a getting started page. It will tell you how to get your own prod keys from your switch, but you could see if condone put them up online. But I wouldn’t know anything about that 🏴‍☠️

  • exscape@kbin.social
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    1 year ago

    Yes, but does the game actually work properly? I was considering playing BotW but it seems you can’t run at 60+ fps without the physics changing and e.g. climbing speed changing. I just can’t stand 30 fps, at all. I have issues with 60 in many games too.

    • neonfire@kbin.social
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      1 year ago

      That was fixed weeks ago. I’ve been running it at 1440p60 without any issues. Like legit way better that a switch.

      • exscape@kbin.social
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        1 year ago

        That’s awesome! BotW is still not fixed according to the Cemu wiki, and my understanding is Cemu is the one that works best for that particular game.

        Might actually get this then.

          • nodiet@feddit.de
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            1 year ago

            Why? It runs a lot better in cemu and last time I checked there wasn’t a dynamic fps mod for botw (unless that has been backported from totk now)

              • nodiet@feddit.de
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                1 year ago

                The only thing the internal resolution matters for is the UI though, and the emulators being developed more actively doesn’t matter when you want to play the game now. I still stand by cemu giving you a much better experience right now than either switch emulator.

      • RxBrad@kbin.social
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        1 year ago

        Just for curiosity’s sake. I too am curious what hoops I need to jump through for 1440p60hz.

        • neonfire@kbin.social
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          1 year ago

          I mean, it’s a couple of files you drop in a folder. Sorry if that seems like a lot of work for you to play a game at better quality than the machine it was made for.

            • neonfire@kbin.social
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              1 year ago

              Framing it as hoops you have to jump through compares it to hard work, or some feat you have to accomplish and fully ignoring the actual work folks put into the emulation software, and the mods themselves. It’s disrespectful to the devs.

          • RxBrad@kbin.social
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            1 year ago

            It’s a simple question. Do you get better framerates out of the box, or do you need to hunt down mods? That’s it.

            I don’t understand why it warrants hostility.

            • neonfire@kbin.social
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              1 year ago

              Out of the box it’ll perform as well as the switch it’s emulating. No, it’s won’t perform better than the system it’s emulating OOTB as that’s not the goal. You can get better performance than the system it emulates by copying some simple files to a folder, but that seems to be too much work for you as those would be hoops you have to jump through, as if this is some sort of bureaucracy you have to fight through.

              If you just wanted to know how to do it, you can ask without being disrespectful to those who put the time into making it possible for you.

          • Harlan_Cloverseed@kbin.social
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            1 year ago

            In fact, with the tutorials provided, this has been one of the easier emulation inertial experiences. No question it’s a better experience than on my switch. Perhaps Easy is relative?

            • neonfire@kbin.social
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              1 year ago

              I mean, it was easy for me too, but the other commenter was complaining about having to jump through hoops as if they are the ones writing the code. It set me off as it’s disrespectful af to the devs of the main project, and the mods.

              It’s hard to tell what easy means for a lot of folks. I assumed that someone asking for it to be easy couldn’t spend a few mins checking google to see what was involved.

  • mikyopii@lemmy.world
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    1 year ago

    This game totally deserves better. It’s a technical marvel in the things that it does but damn does its performance feel lackluster.

    I don’t think 30fps is acceptable in 2023 and even then the game has noticeable moments where it can’t keep a consistent frame rate.