I just finished Horizon Burning Shores (I know, a bit late) and wanted to discuss it!
FULL SPOILERS FOR THE DLC
SPOILERS
SPOILERS
So, random thoughts in no particular order:
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The Horus fight was fantastic and a long time coming. I think we were all waiting for a chance to finally fight a Horus and it didn’t disappoint. The initial sneaking past the invincible and very hard hitting tentacles set things up great. Seeing the whole thing rise up had me giddy! And then it just goes on and on and really makes us work for it (I would have been disappointed if a Horus – even an ancient and rusty one – was too easy).
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I liked Seyka and also liked that there was a romance option (but it also made it clear that saving the world is the priority). It’s just nice for Aloy to have someone she can relate to in that way.
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I wish there were more machines. It kinda felt like the bilegut was the only new machine. The waterwing feels nearly identical to the Sunwing. The stingspawn don’t feel like standalone enemies (more like a part of the bilegut). The Horus is great, but it’s only a one off boss enemy. I was hoping for some fresh new enemies to make exploration more interesting.
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Exploration sometimes felt a little disappointing. I enjoyed how absolutely gorgeous the game is. It is fantastic world building. But so much of the map just doesn’t have anything actually there. It looks pretty, but besides machines and generic items, there is nothing to collect. I feel like a few more side quests were needed and for a several more buildings to actually have some kinda lore to them. As an aside, I don’t understand why datapoints are so hard to find. I scoured every inch of the map and found fewer than half of the world datapoints
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Overall I liked the villain. It was good to have a single villain to focus on so that he could be built up more. I felt a bit bad for him when I learned his wife cheated with his best friend and that was the start of his rampant paranoia. But then I learned he was literally brainwashing people (plus the whole radiation space ship thing) and it was back to “yup, he’s gotta die”.
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I’m really glad this DLC takes place after the base game and takes advantage of this. Waaaay too many games these days are seemingly afraid to make DLC require beating the game. I guess they want to make the DLC more accessible? Putting the DLC after the story let it utilize the threat of Nemesis as well as carefully incorporate flying.
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I do kinda wish there were more returning character interactions. It was nice to chat with Sylens for a bit, though.
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I really liked Pangea World! It was a fantastic setting. Full of interesting old world sights, lots of potential for stealth, it was compact and had lots of depth, and I always like theme park levels in general.
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I kinda think Nova, Walter’s AI, was a bit underused. A thousand year old AI from off world? I would have soooo many questions. But instead she almost immediately asks you to kill her and you do. Wish we could have sent her to live freely with Gaia so that she could lore dump us in the third game. And a bit more lore dumping in this DLC, for that matter.
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The Heaven¢ sanctuary was really neat. Stepping into that place and seeing all the gigantic posters of Walter’s face was quite a moment. It was when we really started to learn what Walter was like. I felt bad for those Quen. To them, the ancestors are like gods. But they seem to know the ancestors are dead. Finding out an ancestor is alive and witnessing their god-like technology has to be seriously convincing. And those Quen thought they had a chance at a better life. A world where they wouldn’t be constantly fighting against horrifying machines to survive. Only to find out it’s a sham. Oof.
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Some of the new abilities are neat. Though a bunch are so forgettable that I don’t remember what most of them are. I loved the grapple critical strike and used that a ton. I also found the valor ability that berserks all nearby enemies to be very fun for dealing with large groups.
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I like that we got a smidge of progress against Nemesis, in the form of Walter’s notes where he lists 21st century arms companies that may be useful against Nemesis. I was kinda expecting the DLC to dance around Nemesis, leaving it entirely for the third game. Was good to get some teases. Similar for Walter’s notes giving the first person perspective of just how Nemesis killed some of the Zeniths and how terrified he is.
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Perhaps I’m too used to other games where anything that looks interesting probably contains something. But this DLC is just chock full of buildings that look interesting but in fact have nothing. Can’t be entered, nothing on top (I checked a bunch), nothing around them. In a way, this is probably just a sign of how great their world design is such that downtown LA is actually full of unique towers, but does feel a bit oddly disappointing when most of them are just for looks.
Overall I’d give the DLC an 8/10. I enjoyed the story and setting a lot, but it felt empty at times and I really wish there was another machine type or two.
I wish I could discuss this with you but I didn’t see it…
Thanks for your write up! I recently beat HFW, and by the end I was pretty burnt out on big open world. I start amazed and want to collect/see everything- but I can only keep that up for so long. In the end, I kicked down the difficulty and breezed through to the credits.
That being said, it’s a beautiful, amazing game, and I want to come back to clean things up a bit more (barely explored the West Coast), and of course to play the DLC. Your write up, while spoilery, was super helpful in letting me know what to expect from the expansion. Sorry I can’t discuss BS yet- but I wanted to comment that I appreciated reading your take. It made me want to dip back in! If only there was a lull in great new games this year…