When the review embargo first dropped, Starfield was sitting at something like an 88 on Xbox and an 89 on PC. Not 90+ the way I think Bethesda may have been hoping, and yet still extremely good.
When the review embargo first dropped, Starfield was sitting at something like an 88 on Xbox and an 89 on PC. Not 90+ the way I think Bethesda may have been hoping, and yet still extremely good.
Thank you. I’m in a similar situation and finding that the grind is really annoying with not a lot of payoff. And then you’ve got so many skills to invest in and you never quite know if you’ll actually need some of them.
I know planets don’t all have to be super interesting, but I dread landing on anything now, because they’re just… so boring to me.
Don’t know if you know this already, but bringing up your scanner and pointing it to your ship icon lets you fast travel to it.
Also, you can skip the whole “return to ship” thing altogether and open up the star map or whatever it’s called and immediately jump to space and set course/land on another planet. I think it only works if you’re unencumbered, though, but I’m not certain.
Edit: Lol, I accidentally misread that as “running from buildings to landing spots”, so ignore that last bit. Hard agree on running to the buildings. At least in TES/FO there’s interesting stuff along the way. Here, it’s just rocks and minerals and maybe a few animals.
They’re fixing the eating thing! https://www.forbes.com/sites/paultassi/2023/09/13/starfield-announces-nvidia-dlss-support-food-eating-button-future-city-maps/
You know it’s bad game design when the most useful superpower the game has is the one to let you keep sprinting so you can try to waste less time (Personal Atmosphere).