With the major controversy of Unity throwing game devs under the bus, a lot of people have been looking into moving to Godot. I'm writing this post from the ...
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
“and it even adds the .gitignore for you!”
I’m sold I hate trying to figure out what version of base gitignore I need for what version of Unity. Thank you for making this!
It’s definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might’ve pushed me to using Git LFS. Having something that just works is liberating.
“and it even adds the .gitignore for you!” I’m sold I hate trying to figure out what version of base gitignore I need for what version of Unity. Thank you for making this!
It’s definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might’ve pushed me to using Git LFS. Having something that just works is liberating.
As a non gamedev adding a
.gitignore
is a feature? 😮.gitignore is an amazing thing all but my simplest projects use them