• Gallery_Curator@rimworld.galleryOP
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    2 days ago

    100 colonists and 100 days of food! It was a goal that I’d set for myself near the beginning of the ship’s construction, and I’m somewhat proud that I reached it. I never hit 10 million wealth, though…

    I’m gonna be taking a look at 1.1 mods for the first time now. I’m hoping to keep most of my original modlist intact but add a few of the fun-looking new ones. I had… I dunno… ~150 from memory.

    My outside defences were actually damn tough, haha. If you zoom in you can see 40 guns on the side of the main dome, and 16 on each of the outside domes. For anyone that doesn’t recognize em, the green ones were long-range snipers that could one-shot an insufficiently-protected enemy pawn, and the purple ones, the shredders, were short-range that did even more damage and fired in bursts. I would build 3 shredders in my barn when I was trying to tame a new gallatross, as a safety measure. The sentries, plus how tough spaceship walls are, meant that any raid coming from the outside was taken down without too much fuss. I’d just mass-select any colonists that were nearby (I made sure all of them were combat-equipped and trained) and send them over to clean up any leftover mess. It was always a pain to separate the melees from the ranged – still waiting for a mod that lets you select only ranged/select only melee pawns. If the raid looked too dangerous, or if I just didn’t want to bother, then I’d chuck in a few mortar rounds first.

    It was the drop pod raids into the base that I had to worry about. If you zoom into the western dome, you’ll notice all of the cracks on the hull from where I had to mortar my own poor ecosystems. I think mechanoids had dropped in there recently, before 1.1 came along. The biggest raid I ever had was a ~1000-android drop pod raid when I only had 3 exterior domes. I think Dire Raids went berserk on me. Thankfully, it landed mostly outside of my base. (I think drop pod raids are meant to be confined to a single square area, and there were so many that the remainders spawned in random places around the entire map.)