• Mwa@lemm.ee
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      3 days ago

      Yeah me, I wanted it for a friend which we didn’t end up play in the 3 year window it was supported.(or the window I started gaming on linux)

    • Psythik@lemmy.world
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      3 days ago

      Yes* unfortunately. It’s very popular.

      I’ll never understand why people enjoy P2W games.

      • sugar_in_your_tea@sh.itjust.works
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        3 days ago

        It’s not P2W though, right? I thought they only sell cosmetics w/o competitive advantage (outside a mistake here and there), everything that actually impacts competitiveness is provided equally to everyone.

        If that’s not the case, could you link something that indicates that?

        • Psythik@lemmy.world
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          2 days ago

          You have to pay to unlock heroes, many of which can improve your performance once you find one that best matches your playstyle. I consider that P2W.

        • TopRamenBinLaden@sh.itjust.works
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          3 days ago

          I would say you are right, because all the playable legends are able to be bought with the free currency you can get by just playing the game.

          I guess some people could make the argument that paying players have faster access to new legends and legendary finishers, etc. I would say this is more like “pay to skip some grinding” than “pay to win”.

          • sugar_in_your_tea@sh.itjust.works
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            20 hours ago

            Yeah, if it’s unlockable in a reasonable amount of time (say, 5-10 hours per hero), then it’s basically the same as those stupid F2P mobile games where you can pay to “speed up time” or whatever. Or if there’s a rapid churn where you lose access to heroes after some amount of time (i.e. even if you pay, they’d disappear).

            But if you can grind for a few hours to get the hero you want, then yeah, not P2W.