It’s not P2W though, right? I thought they only sell cosmetics w/o competitive advantage (outside a mistake here and there), everything that actually impacts competitiveness is provided equally to everyone.
If that’s not the case, could you link something that indicates that?
I would say you are right, because all the playable legends are able to be bought with the free currency you can get by just playing the game.
I guess some people could make the argument that paying players have faster access to new legends and legendary finishers, etc. I would say this is more like “pay to skip some grinding” than “pay to win”.
Yeah, if it’s unlockable in a reasonable amount of time (say, 5-10 hours per hero), then it’s basically the same as those stupid F2P mobile games where you can pay to “speed up time” or whatever. Or if there’s a rapid churn where you lose access to heroes after some amount of time (i.e. even if you pay, they’d disappear).
But if you can grind for a few hours to get the hero you want, then yeah, not P2W.
People still play Apex?
Not people on Linux.
Yeah me, I wanted it for a friend which we didn’t end up play in the 3 year window it was supported.(or the window I started gaming on linux)
Yes* unfortunately. It’s very popular.
I’ll never understand why people enjoy P2W games.
It’s not P2W though, right? I thought they only sell cosmetics w/o competitive advantage (outside a mistake here and there), everything that actually impacts competitiveness is provided equally to everyone.
If that’s not the case, could you link something that indicates that?
You have to pay to unlock heroes, many of which can improve your performance once you find one that best matches your playstyle. I consider that P2W.
I would say you are right, because all the playable legends are able to be bought with the free currency you can get by just playing the game.
I guess some people could make the argument that paying players have faster access to new legends and legendary finishers, etc. I would say this is more like “pay to skip some grinding” than “pay to win”.
Yeah, if it’s unlockable in a reasonable amount of time (say, 5-10 hours per hero), then it’s basically the same as those stupid F2P mobile games where you can pay to “speed up time” or whatever. Or if there’s a rapid churn where you lose access to heroes after some amount of time (i.e. even if you pay, they’d disappear).
But if you can grind for a few hours to get the hero you want, then yeah, not P2W.