Starfield is currently available for pre-order on Steam with a release date of Sep 6. It’s coming to PC as well, without requiring an Xbox storefront or Game Pass, which does make it by all definitions multiplatform. I think the specific complaint at hand here is that it’s not coming to PS5, which seems kind of odd to me. Like, it’s cool if it also comes to Playstation, but we know Starfield isn’t coming to the Switch, for example. So why is it such a huge deal that it doesn’t come to PS5? Developers can’t be expected to support every platform on every game. I was mad as hell when Persona 5 wasn’t on switch (they eventually released Royal on switch but this was several years later), why wasn’t that a problem with the FTC? Should I be mad that Skyrim wasn’t ported to my 3DS?
Personally I’m not really a fan of Call Of Duty so I wouldn’t be bothered if it did just fall off the face of the earth, but I understand people are concerned about Microsoft pulling a bait and switch and making the next COD Xbox only in order to drive console sales. So why, then, is this article talking about Starfield? Also if they were going to pull that they wouldn’t be bringing it to PC either because that just ruins your whole captive audience plan, and most or all of their recent AAA stuff that I know of have been multiplatform console/PC releases.
I just don’t get it, I guess, is my point. Someone please explain to me what is going on here?
Coloured by my experience as a PS4/PS5 owner, it’s frustrating because no-one ever expected Starfield to run on Switch… But a PS5 is very similar to an Xbox and would run it without an issue.
A lot of people only have room/budget for one “main” device. Sony’s reputation for exclusive story rich games made that an easy choice.
The fact that Bethesda games were available on PlayStation and Xbox in the past makes it feels more like something being taken from us rather than something that was never available to begin with. Even though Starfield is a new IP.
I’ll power through it on my Steam Deck if it runs because I want to play it, but I’m going to remain bitter for some time.
The jist of it would be that, while gaming exclusives have kinda just done their own thing for a while now, MS has invited the scrutiny of government agencies with such a big acquisition. That’s why they are getting the brunt of criticism ATM.
It’ll be interesting to see if that scrutiny spreads to the other big devs as well during all this.
Starfield is currently available for pre-order on Steam with a release date of Sep 6. It’s coming to PC as well, without requiring an Xbox storefront or Game Pass, which does make it by all definitions multiplatform. I think the specific complaint at hand here is that it’s not coming to PS5, which seems kind of odd to me. Like, it’s cool if it also comes to Playstation, but we know Starfield isn’t coming to the Switch, for example. So why is it such a huge deal that it doesn’t come to PS5? Developers can’t be expected to support every platform on every game. I was mad as hell when Persona 5 wasn’t on switch (they eventually released Royal on switch but this was several years later), why wasn’t that a problem with the FTC? Should I be mad that Skyrim wasn’t ported to my 3DS?
Personally I’m not really a fan of Call Of Duty so I wouldn’t be bothered if it did just fall off the face of the earth, but I understand people are concerned about Microsoft pulling a bait and switch and making the next COD Xbox only in order to drive console sales. So why, then, is this article talking about Starfield? Also if they were going to pull that they wouldn’t be bringing it to PC either because that just ruins your whole captive audience plan, and most or all of their recent AAA stuff that I know of have been multiplatform console/PC releases.
I just don’t get it, I guess, is my point. Someone please explain to me what is going on here?
Morrowind only released on Xbox + PC, Oblivion released on PS3 a year late and was a shitty port, Fallout 3 was a mess.
Bethesda treating PlayStation as an afterthought predates their Microsoft acquisition by nearly two decades.
Coloured by my experience as a PS4/PS5 owner, it’s frustrating because no-one ever expected Starfield to run on Switch… But a PS5 is very similar to an Xbox and would run it without an issue.
A lot of people only have room/budget for one “main” device. Sony’s reputation for exclusive story rich games made that an easy choice.
The fact that Bethesda games were available on PlayStation and Xbox in the past makes it feels more like something being taken from us rather than something that was never available to begin with. Even though Starfield is a new IP.
I’ll power through it on my Steam Deck if it runs because I want to play it, but I’m going to remain bitter for some time.
The jist of it would be that, while gaming exclusives have kinda just done their own thing for a while now, MS has invited the scrutiny of government agencies with such a big acquisition. That’s why they are getting the brunt of criticism ATM.
It’ll be interesting to see if that scrutiny spreads to the other big devs as well during all this.