cross-posted from: https://hackertalks.com/post/4670602
Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.
Pros :
- Modular, you can build anywhere on the vertical bus stack
- Limits spaghetti by providing a clear and easy to access API for all players.
- Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.
Cons :
- Satisfactory netcode doesn’t like SUPER dense areas, so it could become problematic for multiplayer.
- There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.
Details/Photo Galleries:
- Vertical Bus Details https://hackertalks.com/post/4670602/5288896
- Demonstration of the Vertical Bus in a base: https://hackertalks.com/post/4670602/5288887
- Prototyping details https://hackertalks.com/post/4670602/5288866
Please tell me those splitters are just cosmetic and don’t actually work with lifts clipped that far in…
Okay… It’s all cosmetic and it doesn’t actually work.
but....
It 100% works! Don’t think of the clipping, just think of it as the logical progression of a splitter in the vertical direction.
I mean, I don’t even particularly think it looks bad, not with the riser sections actually being enclosed, but how on earth do you get that to connect?
Lifter floor holes! They provide a snap point that the lifer will connect to, hence quite compact 3 lifter stack.
I posted the blueprint in the satisfactory cross post above if you want to get your hands on it for experimentation