• grayhaze@lemmy.world
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      8 hours ago

      So you don’t catch “pals” by weakening them and throwing a ball at them?

      • zalgotext@sh.itjust.works
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        6 hours ago

        Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

            • grayhaze@lemmy.world
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              51 minutes ago

              It’s one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

          • zalgotext@sh.itjust.works
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            4 hours ago

            Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.