I haven’t followed the hype cycle but is it looking like it’s going to be anything more than Daggerfall in space? Which is a great core concept, but it’s not exactly “bursting with creativity”.
Daggerfall itself was a level of creativity we haven’t seen in the gaming industry since. Obviously they aren’t just reskinning that game cause it’s OLD. To say that Starfield is not creative because it is “just” copying Daggerfall sounds a little tonedeaf.
It was a genuine question, because I’m honestly not keyed in to the marketing buzz, and I’m generally disinterested in big publisher marketing. Also, “Daggerfall in space” wasn’t a dig; I absolutely love No Man’s Sky, but that game to me, in terms of ethos and mechanics, is Space Daggerfall in all the best ways.
I should also stipulate, I’d say “creativity” to me means exceptional aesthetic qualities, writing, or mechanical novelty. There are many very good and fun games that I wouldn’t call “bursting with creativity”. I love Skyrim, it’s an incredibly entertaining, beautiful, and compelling game; but it was a step back for the series in terms of innovating the genre the way Daggerfall and Morrowind did.
But yeah, to be perfectly honest, with small developers who treat their workers well like Motion Twin, Supergiant, or Hello Games, I can’t really get invested in any Bethesda games beyond being kind of curious.
That’s totally fair, apologies if I came across a bit blunt. And to be fair: the jury is definitely out on whether this game is “bursting with creativity”. My point was just that it being heavily influenced by Daggerfall does not imply a lack of creativity, if anything quite the opposite. That said this is Bethesda and their track record for creativity is definitely on a downward spiral…
I haven’t followed the hype cycle but is it looking like it’s going to be anything more than Daggerfall in space? Which is a great core concept, but it’s not exactly “bursting with creativity”.
Daggerfall itself was a level of creativity we haven’t seen in the gaming industry since. Obviously they aren’t just reskinning that game cause it’s OLD. To say that Starfield is not creative because it is “just” copying Daggerfall sounds a little tonedeaf.
It was a genuine question, because I’m honestly not keyed in to the marketing buzz, and I’m generally disinterested in big publisher marketing. Also, “Daggerfall in space” wasn’t a dig; I absolutely love No Man’s Sky, but that game to me, in terms of ethos and mechanics, is Space Daggerfall in all the best ways.
I should also stipulate, I’d say “creativity” to me means exceptional aesthetic qualities, writing, or mechanical novelty. There are many very good and fun games that I wouldn’t call “bursting with creativity”. I love Skyrim, it’s an incredibly entertaining, beautiful, and compelling game; but it was a step back for the series in terms of innovating the genre the way Daggerfall and Morrowind did.
But yeah, to be perfectly honest, with small developers who treat their workers well like Motion Twin, Supergiant, or Hello Games, I can’t really get invested in any Bethesda games beyond being kind of curious.
That’s totally fair, apologies if I came across a bit blunt. And to be fair: the jury is definitely out on whether this game is “bursting with creativity”. My point was just that it being heavily influenced by Daggerfall does not imply a lack of creativity, if anything quite the opposite. That said this is Bethesda and their track record for creativity is definitely on a downward spiral…