Industry speech regarding the shutdown of Sony's latest hero shooter title, Concord. The balance of power in the video game industry has shifted. Gamers have...
Luke Stephens: https://youtu.be/mvGQeDxJA-U - We might see it come back as a live service, but that would be unlikely.
Oujirou YT - https://youtu.be/BeyTd2xS9xk - Talks about the impact of concord on its developers, and lessons to take away for your own game development studio.
Previously Ojirou YT - Talks about speculative cost analysis of Concord - https://youtu.be/xxbkuBv_d_0 … about 88 million usd, or about 25 million in the last year.
So for sony to keep the studio alive and work on concord for a re-release (free to play, new heros, single player campaign, etc), that would cost at LEAST 25 million more monies
One take away from all this discourse is that Concord is great, it should exist, but it should be measured on its merits. Sony is demonstrating some of their issues, and that their development machine is miscalibrated for the current market.
Swinging for the fences is great, even if you miss, but when you have a large development team working on those fence swings, you have a duty to your people to ensure they have jobs, so taking big risks in a 200 person studio… that is irresponsible to your people
That’s the exact opposite of what I took away from it. Consumers voted with their wallet and deemed it not worthy of their hard earned cash and time. That has been the overly agreed on consensus in other threads.
It’s great that they built their vision, not that you have to like it. Their vision was well executed, but failed to perform in the market place. They didn’t buy into a starwars IP and change how light sabres work, they built their own thing. It’s great that we got to see this grand market experiment.
Other More Specific Concord Video’s
Luke Stephens: https://youtu.be/mvGQeDxJA-U - We might see it come back as a live service, but that would be unlikely.
Oujirou YT - https://youtu.be/BeyTd2xS9xk - Talks about the impact of concord on its developers, and lessons to take away for your own game development studio.
Previously Ojirou YT - Talks about speculative cost analysis of Concord - https://youtu.be/xxbkuBv_d_0 … about 88 million usd, or about 25 million in the last year.
So for sony to keep the studio alive and work on concord for a re-release (free to play, new heros, single player campaign, etc), that would cost at LEAST 25 million more monies
One take away from all this discourse is that Concord is great, it should exist, but it should be measured on its merits. Sony is demonstrating some of their issues, and that their development machine is miscalibrated for the current market.
Swinging for the fences is great, even if you miss, but when you have a large development team working on those fence swings, you have a duty to your people to ensure they have jobs, so taking big risks in a 200 person studio… that is irresponsible to your people
That’s the exact opposite of what I took away from it. Consumers voted with their wallet and deemed it not worthy of their hard earned cash and time. That has been the overly agreed on consensus in other threads.
It’s great that they built their vision, not that you have to like it. Their vision was well executed, but failed to perform in the market place. They didn’t buy into a starwars IP and change how light sabres work, they built their own thing. It’s great that we got to see this grand market experiment.