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Minecraft has become the defacto standard to compare to because it is the most popular. Infiniminer only has voxel building, but Minecraft isn’t a clone of it because it became more popular, and took the idea MUCH further. It refined it, and made it better.
Minetest is a cheap half-assed recreation of that. If their idea is to be Minecraft – but extensible via API/LUA programming, they have a long way to go. There’s a 30 min tutorial for Godot that would put you about where Minetest sits right now in terms of quality.
Minecraft has become the defacto standard to compare to because it is the most popular. Infiniminer only has voxel building, but Minecraft isn’t a clone of it because it became more popular, and took the idea MUCH further. It refined it, and made it better.
Minetest is a cheap half-assed recreation of that. If their idea is to be Minecraft – but extensible via API/LUA programming, they have a long way to go. There’s a 30 min tutorial for Godot that would put you about where Minetest sits right now in terms of quality.
I’m pretty sure that’s not how that works