Slated to arrive on PSVR 2 and PC VR headsets, the single-player VR adventure isn’t just a sci-fi shooter; the studio says it will include fully customizable melee and ranged weapons, physics-based combat, boss fights, over two dozen unique areas, and a 10-15 hour campaign.
High bar indeed, I’m not sure if it’s feasible for every game to match it, but it would be nice to have such satisfying combat in more complete games.