This pertains to Ch 16.03 of The Book, specifically Arc
in multithreaded programs
I was just looking at the signature for thread::spawn
(documentation linked to by post URL) wondering if and how the requirement for a thread-safe smart pointer is enforced by the type system. In short, how is the use of Arc
necessitated by the type system??
For the signature, you get this:
pub fn spawn<F, T>(f: F) -> JoinHandle<T>
where
F: FnOnce() -> T + Send + 'static,
T: Send + 'static,
Where the parameter f
is bound by F: FnOnce() -> T + Send + 'static
.
And … I’m not entirely sure how I should think about this.
Obviously, Send
and 'static
here are related to my question, where in some way the closure must be thread-safe (through the Send
trait) and also have a whole-life-of-the-program lifetime (through the 'static
lifetime). Therefore, in some way, something like Rc
would be invalid but Arc
would be.
But how exactly?
- Are the bounds on the return type of the function/closure, which then sort of back propagate onto the input parameters or captured values of the function/closure?
- Or are these somehow properties of the function itself?
- And why is
T
separately bound bySend + 'static
when they are already present in the bounds onF
?
My best guess is that the bounds on F
are best parsed as …
F: ( FnOnce() -> T ) + Send + 'static
T: Send + 'static
IE, Everything separated by a +
is unitary, and, therefore, FnOnce() -> T
is a single bound and Send
another separate bound.
But I’m unsure about that, haven’t read that anywhere, and am not really sure how to understand how exactly a function can have Send
or 'static
without some logic linking that directly to its input parameters?
Thoughts?
A closure may/will try to capture by reference, so it may hold references to the calling function’s scope. For example, this would want to hold a reference to
x
:let x = 0; std::thread::spawn(|| x += 1);
It’s as if you had a struct like this:
struct MyClosure<'a> { x: &'a mut i32, }
That makes the closure non-
'static
, since it holds non-'static
references. The usual solution is to use themove
keyword, to hint that you want it to move by default, or to use scoped threads. But yeahSend
and'static
depend on the captures.Yes! 😁 I picked it when I used to play Tibia (15-20 years ago!), and it stuck with me since then. The correct spelling was already taken, so I modified it a bit. This name is usually available.
Thanks so much!!
And yea, nice handle! Mine’s kinda similar. It comes from Tolkien, I used it for an MMORPG back in the day and it’s kinda stuck as it’s almost always available.