The Manor Lords dev came out recently saying the opposite of this, basically there shouldn’t be an endless grind after the release of the game. He seems not to be bound to the “ultra-popular game gotta get content done ASAP” grindset previous games got sucked into.
I’ve never played Manor Lords, and barely played Palworld, but there are so many games out now why sink 100 to 200 hours into a popular new release, only to complain about the lack of content a week later?
The Manor Lords situation confuses me since the game is still in early access. Games can be done, and that’s fine, but you have to complete a game first.
The guy was arguing that users can’t expect live service updates but have to wait for longer cycles for updates i
n their game, so the devs don’t get grinded to death.
There shouldn’t be an endless grind, and from what I’ve seen in other interviews, Larian understands that too. They have a couple things they still want(ed) to work on and then move on to their next project(s).
They definitely shipped a complete product last August. So complete that a lot of the industry, or at least a loud minority, was getting upset at the raised standards (lol). I don’t see how any consumer could complain.
The Manor Lords dev came out recently saying the opposite of this, basically there shouldn’t be an endless grind after the release of the game. He seems not to be bound to the “ultra-popular game gotta get content done ASAP” grindset previous games got sucked into.
I’ve never played Manor Lords, and barely played Palworld, but there are so many games out now why sink 100 to 200 hours into a popular new release, only to complain about the lack of content a week later?
The Manor Lords situation confuses me since the game is still in early access. Games can be done, and that’s fine, but you have to complete a game first.
They seem to like putting multiple games into early access at the same time. Not the best example of how to do things, imo.
The guy was arguing that users can’t expect live service updates but have to wait for longer cycles for updates i n their game, so the devs don’t get grinded to death.
There shouldn’t be an endless grind, and from what I’ve seen in other interviews, Larian understands that too. They have a couple things they still want(ed) to work on and then move on to their next project(s).
They definitely shipped a complete product last August. So complete that a lot of the industry, or at least a loud minority, was getting upset at the raised standards (lol). I don’t see how any consumer could complain.