• sugar_in_your_tea@sh.itjust.works
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    4 months ago

    Yup. Seems much more common in indie games and way less common in AAA games. So I mostly buy indies and don’t buy AAAs anywhere near launch.

    As a kid, I had no such issues. Games couldn’t be updated post launch, so they had to be good or they’d fail. I miss those launches…

    • JackGreenEarth@lemm.ee
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      4 months ago

      Two of the most popular indie games, Stardew Valley, and Terraria have had free updates for years. Minecraft too even before it was sold to a MAGMA companie.

      • sugar_in_your_tea@sh.itjust.works
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        4 months ago

        Yes, and there will certainly always be outliers.

        But that’s not at all what I’m talking about, I’m talking about games where, to feel worth the money, need patches post launch. Games where players can point to specific features that are incomplete or way too buggy to consider “done” based on how the game was advertised. So games like Cyberpunk 2077, Ark: Survival Evolved (console), and No Man’s Sky never should have shipped in the state they did. There are plenty more that really heavily on day 1 patches, and yet still fail to meet the developers’ own expectations.

        I didn’t play Stardew Valley or Terraria at launch, but I bought Minecraft and Factorio at launch and was more than happy with what I received as both completely met my expectations. Adding content to increase appeal is different from adding content that was advertised during the development phase.

      • sugar_in_your_tea@sh.itjust.works
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        4 months ago

        The original argument was that most good developers tend to support their games post launch. My point is that post launch support should rarely be necessary for good developers, with Nintendo and many indie and AA devs as examples of that.

        Post launch support is a crutch that far too many devs rely on to ship games before they’re actually finished. If you have a list of bugs and features that need to be completed before the game is “done,” you’re not ready for launch. If you have a list of features that you’d like to add to increase appeal of the same, that’s a different story entirely.

        Most official AAA launches should be considered “early access,” and most “early access” launches shouldn’t be released yet. Change my mind.

    • Salix@sh.itjust.works
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      4 months ago

      As a kid, I had no such issues. Games couldn’t be updated post launch, so they had to be good or they’d fail. I miss those launches…

      Idk… As a gaming kid in the 90s, I always wished companies could fix the bugs in their games or rebalance stuff. I was so happy when computer gaming started having patches available.