I genuinely think these games would not have the rep for difficulty if dodge was on button-down instead of up. That slight lack of responsiveness kills your a lot until you train yourself to compensate for it by pre-empting attacks (which means you have to learn the full moveset of the boss).
Yeah I agree the control scheme contributes to the difficulty quite a bit. Between the dodging as you described and the lack of animation cancelling leading to “queueing” actions, you definitely need to be deliberate about what you’re doing.
I genuinely think these games would not have the rep for difficulty if dodge was on button-down instead of up. That slight lack of responsiveness kills your a lot until you train yourself to compensate for it by pre-empting attacks (which means you have to learn the full moveset of the boss).
Yeah I agree the control scheme contributes to the difficulty quite a bit. Between the dodging as you described and the lack of animation cancelling leading to “queueing” actions, you definitely need to be deliberate about what you’re doing.